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DOOM Eternal DLC - Immora Vista

My responsibilities included distant building placement, building card creation, optimization, lighting, decals, and vfx for areas outside the play-space. I also set up the lightning for this map and optimized portal fx at the start. I used a combination of kits, props, and materials made by other artists as well as some unique geometry and materials created by me. James Rosenkrantz created the vista building models and placed additional assets.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id environment art team. Level Design by Brandon Souders. Lighting by Tyler DeLisle.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.

Vista by Nicholas Clark, optimized portal vfx by me.

Vista by Nicholas Clark, optimized portal vfx by me.