I was responsible for the area outside of the rig building, including the terrain and debris placement, sun and fog settings, setting up animated vista tentacles, vfx, and lighting. Ship models created by Robert Hodri. Vista rig buildings created by world building team.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id environment art team. Level Design by Rich Eastwood. Lighting by Tyler DeLisle.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.