As the only Skybox Artist at the studio during this time, I was tasked with creating and composing all the skies and vistas for DOOM The Dark Ages and it's DLC, Revelations. I worked very closely with many departments, including lighting, narrative design, world building, vfx, cinematics, and level design. I realized the amazing work done by our concept team into 3D space, and often worked without concepts as well. The work I did for the skies and vistas contributed to the over all mood of the game, and was critical for establishing the broader setting that a level took place in.
Vista creation, including terrain, skies, lighting and fx.
My primary role is creating interesting vistas that work along side the playspace environments to tell a story. Tasks include optimized asset creation and placement, lighting, and fx.
My primary role was polishing the vista views. Tasks included creating and placing optimized models, lighting, editing and placing fx, and creating skydomes.