I created the vista for the pvp map Torment by using a combination of kits, props, and materials made by other artists as well as some unique models and materials created by me. Tasks included asset placement, optimization, lighting, and vfx for areas outside the play-space. I also had the opportunity to assist our World Builders with the foliage and decal pass in the play-space.
Art Direction: Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead)
World Builders: Ean Vasquez (map owner), Aaron Langston, and Gary Matthews.
Lighting: Jordan Turner
Level Design: Tom Perryman
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.