I was responsible for creating the vista for the pvp map Extraction. I used a combination of kits, props, and materials made by other artists as well as some unique geometry and materials created by me. Tasks included asset placement, optimization, lighting, and vfx for areas outside the play-space.
Art Direction: Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead)
World Builders: Robert Hodri (map owner), Phillip Bailey (terrain), Gary Matthews, and Nicholas Clark
Lighting: Jordan Turner
Level Design: Chad Eanes and Pat Hook
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.