I worked to optimize this view and finalize vista asset placement with Ryan Watkins. Textures and materials created by Ryan Watkins.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id Software environment artists. Level Design by Jerry Keehan. Lighting by Garrett Moring. Concept by Colin Geller.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.