I was responsible for creating the vista for this map in collaboration with Ryan Watkins who painted the skydome. I placed the vista buildings, clouds, vfx, decals, lights, and lightning. Vista building models and additional placement by James Rosenkranz.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id environment art team. Level Design by level design team. Lighting by Tyler DeLisle. Concepts by Colin Geller.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.