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DOOM Eternal - DOOM Hunter Base

I used a combination of kits, props, and materials made by other artists as well as some unique models and materials created by me. Tasks included asset placement, optimization, lighting, and vfx for areas outside the play-space.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id Software environment artists. Level Designer and Map Owner Luis Perez.

Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.