I was responsible for polish on the vista of this map. I used a combination of kits, props, and materials made by other artists as well as some unique models and materials created by me. Tasks included asset placement, optimization, lighting, and vfx for areas outside the play-space. Initial vista work by Ryan Watkins. Mechs by Robert Hodri.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id Software environment artists. Concept by Colin Geller.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.