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DOOM the Dark Ages - Terrain

Terrain and material variants created for DOOM the Dark Ages. Optimized for use of a RGBA splat map and greyscale color map that can use gradients to remap the base color, which allows for many material variants without requiring new textures.
Some assets made in collaboration with Graham Kelly.
Tiling ground materials created by the id Software material team led by Nicholas Clark.

Material optimization and variants. Model by Graham Kelly.

Material optimization and variants. Model by Graham Kelly.

Material optimization and variants. Model by Graham Kelly.

Material optimization and variants. Model by Graham Kelly.

Material optimization and variants. Model by Graham Kelly.

Material optimization and variants. Model by Graham Kelly.