I used a combination of kits, props, and materials made by other artists as well as some unique models and materials created by me. Tasks included asset placement, optimization, lighting, and vfx for areas outside the play-space. I worked on creating a low-poly kit of vista buildings. Assisted with posing of titan and mechs. Lightning vfx placement and setup. Blockout and vista direction by Ryan Watkins. Sentinel mech created by Robert Hodri.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id environment art team. Level Design by Nicolas Dunbeck and Jason O Connell. Lighting by Garrett Moring.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.