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DOOM Eternal - Urdak

I was responsible for the lightning placement and setup in this map as well as vista buildings and clouds placement. I used a combination of kits, props, and materials made by other artists as well as some unique models and materials created by me. Tasks included asset placement, optimization, lighting, and vfx for areas outside the play-space. I worked closely with Rich Eastwood to set up the lightning so that the intensity rises as the level progresses. Upper skydome was created by Ryan Watkins, and I used his work to create the lightning mask for the skydome.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id Software environment artists including Felix Leyendecker and Ean Vasquez. Level Design by Rich Eastwood.

Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.