I was responsible posing and placing the dead demons in this map. Demon models and materials created by Phillip Bailey. I also helped with the asset placement, fx, lighting, decals, and optimization of the vista.
Art Direction by Tony Garza (Art Director), Ryan Watkins (Principal Skybox Artist), and Lear Darocy (World Builders Lead). World Building by id environment art team. Level Design by id design team. Lighting by Keaton Kramer.
Doom Eternal was a huge collaborative effort across many departments. The end result would not be possible without the contributions of many. Some assets featured are from a shared library created by other artists at id Software.